using System;
using Server;

namespace Server.Items
{
    [FlipableAttribute(0x1451, 0x1456)]
    public class BoneHelm : BaseArmor
    {
        public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Plate; } }

        [Constructable]
        public BoneHelm()
            : base(0x1451)
        {
            Weight = 3.0;
			m_armorBase = 30;
        }

        public BoneHelm(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0);

            if (Weight == 1.0)
                Weight = 3.0;
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}